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  This is where I will share my thoughts and opinions. it might not look like much now but there's more to come. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.

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Modular Temple

I had a surprising amount of fun working on this assignment, the temple layout overall was fairly simple and worked super well for the...

Modular Review

All the editable poly modifications came back to me pretty quickly. The only things I really had to readjust to were the more complex...

Back to the 3DS Max Grind

What techniques came back to you quickly? What did you struggle with? How did you overcome the problems you experienced? What did you...

How I've Managed Managing

As we've started working through team based assignments, I've gotten very excited about leading the team. I'm sure there will be many...

Becoming a Producer/Artist

This year in Advanced Game Art and Design we have been tasked with a rather large project that requires us to split off into groups of...

Wrapping Up Mission Two

Neither of my games were successfully able to go through the build process so they are not linked here but they were checked in class....

Designing Levels

Our latest assignment tasked us with creating three fully fleshed out levels that we could theoretically make in Unity if given the time...

Official Junior Programmer

We've officially wrapped up the first of 3 Junior Programmer Mission assignments and with it we've learned some basic terms and grammar...

Putting the Pedal to the Medal and Pencil to Paper

Drawing with traditional mediums has always been a fascination of mine. The care artists put into shading and making things appear...

Trial and Error

Recently, we were asked to write scripts that came together to make a game with a health bar, enemies, and more. A task that proved...

Learning C#

Since I joined game design, coding has seemed like a legend. It was always "we'll learn how to code eventually", but now it has finally...

Designing a Board Game

As you can probably gather from the new content on the Game Art and Design PBM page, we were recently tasked with creating professional...

Game Design Documents

GDDs seem incredibly helpful in the game making process when they've been made the right way. While the information on them has to be...

Exploring the Pre-production Process

Going through a realistic rendition of what creating a game would be like in the industry has been a very illuminating experience. I knew...

Storyboarding

The storyboarding process really made me make some detailed story choices that I hadn't thought of before. I was forced to really think...

Finishing my First Unity Project

Officially finishing my first project with the unity engine is a big step. Even if it's not really a real game, I can't help but feel a...

Brainstorming Game Ideas

Today we were tasked with coming up with a new idea for a game based on a fantasy universe. I had a lot more fun with this than I...

Creating Our First Game in Unity

After learning the fundamentals of the software, we were tasked with creating a simple game that followed a given prompt. I was confused...

Beginning to Explore Unity

Unity has been familiar and exciting so far. There are a lot of aspects similar to those of 3D Studio max and other creative software. At...

Analyzing the Mechanics in Deep Vents

In the game, Deep Vents players take turns building oceanic environments one tile at a time. During the game, they trade in a currency...

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