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  This is where I will share my thoughts and opinions. it might not look like much now but there's more to come. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.

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How I've Managed Managing

As we've started working through team based assignments, I've gotten very excited about leading the team. I'm sure there will be many...

Wrapping Up Mission Two

Neither of my games were successfully able to go through the build process so they are not linked here but they were checked in class....

Designing Levels

Our latest assignment tasked us with creating three fully fleshed out levels that we could theoretically make in Unity if given the time...

Putting the Pedal to the Medal and Pencil to Paper

Drawing with traditional mediums has always been a fascination of mine. The care artists put into shading and making things appear...

Trial and Error

Recently, we were asked to write scripts that came together to make a game with a health bar, enemies, and more. A task that proved...

Learning C#

Since I joined game design, coding has seemed like a legend. It was always "we'll learn how to code eventually", but now it has finally...

Designing a Board Game

As you can probably gather from the new content on the Game Art and Design PBM page, we were recently tasked with creating professional...

Exploring the Pre-production Process

Going through a realistic rendition of what creating a game would be like in the industry has been a very illuminating experience. I knew...

Brainstorming Game Ideas

Today we were tasked with coming up with a new idea for a game based on a fantasy universe. I had a lot more fun with this than I...

Creating Our First Game in Unity

After learning the fundamentals of the software, we were tasked with creating a simple game that followed a given prompt. I was confused...

Beginning to Explore Unity

Unity has been familiar and exciting so far. There are a lot of aspects similar to those of 3D Studio max and other creative software. At...

Analyzing the Mechanics in Deep Vents

In the game, Deep Vents players take turns building oceanic environments one tile at a time. During the game, they trade in a currency...

Tackling Unit One

During Unit One, we prioritized learning about the game industry and how it's evolved. While we had done units similar to this one in...

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