Now that we've started learning how to light a scene I've realized that it's an important part of the process that I overlooked before. I never really put much thought into the density of shadows, or the the hotspots of standard lights, but they can make or break a scene.
This unit hasn't been very fun because we aren't really working on new models, but I do think it'll be important in the long run. While I would prefer to be texturing or modeling something, I think having this important step in composition down will be crucial in any professional renders we try to make later on.
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